Everything scales as you gain power and experience, EXCEPT for the dungeons. Every player is going to know this. Korok Seeds are clearly not something youre meant to obsess over. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. And then a few minutes later I would be thinking the opposite: how could combat be this bad? Then there are others that are so close to introducing a cool concept. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. And I cant say for sure if theyre right or wrong. But the thing I love the most about this starting sequence is how much it promotes exploration. For me, it was a dead shrine. Which was a big reason why I favored stamina upgrades over heart containers as I played. Eventually it even has a camera. When to try to trigger a flurry rush on the biggest monster. Act I - Scene 2 (Curtain Rises. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. First lets get out of this chamber. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. Which is such a waste of an enemy type. The most subjective one is that the world is really something to look at. Hes been asleep in this chamber for a hundred years and has lost his memory. Just most of them do. This one has heavy balls on ropes. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. There was this one hidden in a wall that my shrine detector picked up. And this is the sort of thing the other lynel needed in the canyon. Similar to that, some food buffs can increase your defense and offense numbers, which might make you wonder how damage and defense is calculated. I can break down what I think the goals of this system were into six main points: In my mind, only one of these succeeds. Dialogue. That theres THIS much to explore in this game. I wish I captured more of the dialogue as I played through the game, but I've included a few gems below along with some of the classics. Hyrule is now a post-apocalyptic fantasy setting. This preserves some of the early-game dynamics that you praise: creativity, surprise moments of crisis, variety in fights. On the Great Plateau, these were ranged from starting sticks, bokoblin clubs and spears, to some low level swords, hammers, and axes. How much should your overall reaction be brought down by those bad parts? That theyre flexible and therefore fun. After you climb these stairs the shrine is over. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. As should the shrines that require you to present a scale of each of the three dragons in order to unlock the wayespecially since this is something youll have to do many times if you want to upgrade your armor. This is more glitching through the game than anything else but god damn it youre going to do it your way. The difference between seeds and shrines is that I think youre meant to do the majority of them. The most standard of these were encountering other travelers on the road. Chopping off their legs is kind of cool, as is trying to shoot them in the eye, but that these enemies only have the single laser attack makes them feel so shallow. But no, you just keep fighting the Mordor Rejects and lizards. And being the Hardcore Gamer (sarcasm) that I am, I started to fight this thing and got my ass handed to me. The game is gorgeous, but it comes at the cost of frequent frame drops. So even though there are bats, slimes, and octorocksand a few elemental variations on all of themsince they all die in one hit and appear more like mobile traps than actual fights, its easy to dismiss them as not really part of the combat system. But my perspective is that a boring puzzle with three boring solutions instead of just one boring solution is still a boring puzzle. So some of them could be larger. That way, youll break that weapon first, get a new free slot, and wont be worried half your weapons will suddenly be at critical durability in the middle of a big fight. Theres no clever, grand level design like in many other dungeons in the series. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. The four on the left are the tutorial shrines on the Great Plateau. On a surface level this may appear like a good chunk of content. But wait, there's more! Usage in Breath of the Wild. I also understand that some dips can be forgiven, because it would be a waste to lower graphical quality so much across the entire game just for the occasional rare time that things get really intense. Even Ganon is a pushover if you do all of the four beasts first. It was also nice that these recharge instead of being a limited quantity. Its the same thing. Then you have what is also the best divine beast dungeon after this. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. But in my mind, changing the durability system would require a lot more changes to make the game better. And ingredients are everywhere. In particular, the way that towers fill in a map but dont actually tell you where the shrines or anything are is great. Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. It was a real pleasure to get lost in this worldwhich is exactly what I did for my first fifty hours or so. Breath of the Wild begins with a cinematic. There was one that was an assault course of lava, wind, and timing jumps with the glider. And returning to the low disposable ones isnt possible because of the appearance of high hp monsterstheres a reason why the game takes you from that 10 damage potential stick to 1,200 Master Sword. At most there are instances where you have to use two abilities together. Refresh the page, check Medium 's site status, or find something interesting to read. Even ignoring the main quest, its clear that exploration is front and center. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? Most of the shrines involving electricity also followed this pattern. Weapon durability. Breath of the Wilds story is told through a few conversations, some fancy cinematics from the dead King of Hyrule, Impa, and the four champions during the Divine Beast sections, and a selection of memories you can find in the world. Instead it loses its energy and has to recharge for 10 minutes before you can use it again. Why are the divine beasts only now starting to make a mess of their respective areas? Which you can do in any order you like, but youre still strongly nudged in the direction of one of them. Over and over. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. Theres another direction I could have gone and encountered a lynel this early. This time well be fighting him in Hyrule Castle. Throw bombsbut be careful that theyre not kicked back at you. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. Just like here on the Plateau. It spoiled any sense of exploration I had in that moment too. By lost I mean sidetracked. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. More important than all of this however, is that I stumbled into the Lost Woods and found the Master Sword. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. This fight can remind me a bit of the asylum demon in Dark Souls 1. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. The amount of time thats squandered on the loading alone is enough to prove that these werent as well thought out as they could have been. Solutions like this could justify keeping inventory slots really low. Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. Which finally brings us to the next point on the list. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. The dodge button should be the sprint button. Script dialogue: if your characters are just talking you're doing it wrong. More than that though, the many villages in the game are prospering. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. Theres a colosseum near the Great Plateau that has a lynel at the bottom. They likely didnt want the small and medium sized ones out in the world because then the combat shrines wouldnt feel specialbut theyre already overused in that environment. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. The genius is that my guess is most players wont even notice this. These are the lynels I mentioned earlier. The Great Plateau is one of the best things that this game does. You climb towers to reveal the map in each regionof which there are fifteen. And finally silver. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. While lots of players have undoubtedly discovered the hidden dialogue, reactions to the video demonstrate that many had missed the cutscene during their time with the game. Youre left with a quarter heart instead. Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. You might want to hear my reasons first though because you might disagree. And for a while I thought well its a big reward, maybe it really is meant to be that tight.. Then drop a cube bomb to blow something up, which reveals a metal box that you can manipulate to allow access to some water for an ice pillar or something. Or you can embrace creativity and get more than a bit crazy. The mazes you can discover hint at the potential here. It changes from a big exciting turning point in a battle, to something that makes you pause and interrupt yourself as you decide what to use next, like a man who cant choose what brand of shitty cereal he wants to get at the grocery store and spends twenty minutes staring at all of the colorful boxes until they lose all meaning. The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. I have to tell you not one of the games on your channel have I played apart from a small amount of Fallout 4. And that moment when the sheer scale of this world began to dawn on me was one of, if not the best, thing I felt while playing this game. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. Well the other solution is a tweaked version. The great elephant divine beast. Its canonical resource path is " Actor ". Not overly great or mindblowing but good. The way its introduced is by spawning ice under a gate to lift it up from the water below. Google is failing me. Combat often involves switching weapons when something breaks. This is the end. Hylian has several versions, this one is a modification of the Hylian language present in previous games: Twilight Princess or Skyward . So what sort of timeloop paradox has she been keeping Ganon contained in until now, and why is it only now that his power has grown to the point that hes causing trouble again? Essentially, in order to parry an attack, you have to be in a position that you might also get hit by it. Its the large two handed weapons that show this better. How on Earth did Nintendo manage to make this? "Link. It wasnt that I couldnt dodge him for long enough or anything like that. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. 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